Conker Championship Rules

Here are the rules laid down for the Scottish Conker Championships….

These have been adapted from the Ashton Conker Club World Conker Championship.
CATEGORIES –

a)         7-11yrs (requiring parental/guardian signature)

b)         12-17yrs

c)         18yrs and over.

For these three categories, all Conkers and Laces are supplied by the organisers on the day. Laces must not be knotted further or tampered with.

***PLEASE NOTE: ONE COMPETITOR, ONE CONKER. Competitors may select one conker at registration and this conker must be used throughout the championship. Damaged conkers will not be replaced between rounds, so choose wisely!*** (The only occasion on which conkers can be replaced is if both competitors’ conkers smash at the same time during a match.)

d)         ROGUES for all ages above 7yrs supplying their own conkers and laces.

 

GAME RULES

The game will commence with a toss of a coin, the winner of the toss may elect to strike or receive.

1   A distance of no less than 8″ or 20cms of lace must be between knuckle and nut.

2    The receiver shall hold their conker at a height to be determined by the striker, and maintain that     position until after the strike.

3    Each player then takes three alternate strikes at the opponent’s conker.

4    Each attempted strike must be clearly aimed at the nut, no deliberate miss hits.

5    The game will be decided once one of the conkers is smashed.

6    A small piece of nut or skin remaining shall be judged out, it must be enough to mount an attack.

7    If both nuts smash at the same time then the match shall be replayed.

8    Any nut being knocked from the lace but not smashing may be re threaded and the game continued.

9    A player causing a knotting of the laces (a snag) will be noted, three snags will lead to disqualification.

10  If a game lasts for more than three minutes then play will halt and the “5 minute rule” will come into effect. Each player will be allowed up to nine further strikes at their opponent’s nut, again alternating three strikes each. If neither conker has been smashed at the end of the nine strikes then the player who strikes the nut the most times during this period will be judged the winner.

There is one Judge in charge of each game and their decision is final, except in the case of an unresolved query or dispute between Player and Judge, in which case the Secretary will be called and his/her decision shall be absolutely final.

Conditions of Entry:

The organisers cannot be held responsible for late applications for any reason.

Competitors enter at their own risk.

Publicity:

Competitors are advised to consider the following points before entering the Competition:

  • Photographs and video footage of the competition will be taken throughout the day and these photographs may be used by us, the organisers, and other media organisations outside our control for publication in the printed media and/or the internet and/or for broadcast on television. If you object to such usage, you should not enter the Competition.